CA Program

Digital Media

BFA HONOURS
BA HONOURS

Offered as:
Full-time and Part-time

Entry in:
Summer, Fall and Winter



Digital Media

OVERVIEW

Digital Media

Digital Media is offered collaboratively by Computational Arts (School of Arts, Media, Performance, and Design) and Electrical Engineering and Computer Science (Lassonde School of Engineering), fusing arts and media with engineering. In the program students use code and programming as tools for creative expression in forms such as games, immersive and 3D environments, internet of things (IoT), interactive performance, and data visualization.

Work in digital media focuses on a broad range of current and emerging forms of digitally supported media, with applications that range from software development to video games and interactive media art. The name Digital Media reflects the breadth and the hybrid nature of the area of study, which applies the methods and theories of computer science and art to the design, implementation, evaluation and study of the multitude of forms found in contemporary digital media.

Digital Media responds to a well-established worldwide interest in the hybridization of art and science practices and methodologies. Students work within a shared environment that enables them to develop expertise across computational science and artistic practice, work in teams, and to develop interdisciplinarity. In Digital Media students integrate critical artistic discourse and scientific inquiry with broad application to the creative industries of tomorrow, including next-generation performance, screens, mixed reality, informatics, data visualization, games, mobile applications development, and new contemporary art forms.

In the program, students begin with an 18-month common core, and then branch into one of three streams according to their interests and goals. In upper-year courses, students work independently and collaborate on ambitious group projects, allowing them to advance their individual interests and gain valuable large-scale development skills. In addition to gaining in-depth knowledge with cutting edge technology, students graduate with the creative skills for the future of work, including computational thinking, sensemaking, resilience, teamwork, and human-machine collaboration.

HIGHLIGHTS

Top 6 reasons to apply

Ontario’s only degree program that integrates visual and performing arts, computer science and engineering.

Learn computational thinking, teamwork, resilience and skills for the future.

Explore creative expression through innovating technology.

Professional internship opportunities through Lassonde’s Co-op office.

Work in cutting edge research labs and state of the art classroom facilities.

Great career opportunities.

HIGHLIGHTS

Experiential Education

  • EECS 4700 6.0 Digital Media Project, which assigns faculty mentors to each project group, holds an open mid-year presentation and critique, and an open end of year final project presentation.

HIGHLIGHTS

Experiential Education

  • The annual DM Showcase includes work chosen by instructors from all courses in Digital Media and features a public opening.

HIGHLIGHTS

Experiential Education

  • An off-campus Exhibition features work selected by a curating committee including faculty from outside the program, lasts for one or two weeks in a gallery in Downtown Toronto and also features an opening reception.

HIGHLIGHTS

Experiential Education

HIGHLIGHTS

Experiential Education

  • Active student exchange program with countries such as Denmark, Germany, and Korea.

HIGHLIGHTS

Experiential Education

  • Industry talks from companies such as Ubisoft, TouchDesigner, WB games, Studio MDHR, OddBird Studio, GLOAM and the Hands Eye Society.

First 18 months

Digital Media Student on Stage

OVERVIEW

In the first 18 months of the program students in the Digital Media program complete a common core curriculum built from a mix of courses from Computational Arts and Computer Science and Electrical Engineering. Topics such as interactive art, programming, and critical studies provide students with the theoretical and practical background needed to succeed in the program, as well as in the future of the field.

Sample courses

Introduction to Interactive Digital Media I & II

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Fundamentals of Digital Media Studies

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Media Signal Processing

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Publishing in Digital Media

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Net-Centric Computing

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Programming for Digital Media

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Building Interactive Systems

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YOUR CHOICE OF THREE STREAMS

Year two to four

During their second year students choose between three streams according to their interests and goals.

Game Arts Students

OVERVIEW

Video Games are a defining cultural form of the 21st century. The Digital Media Games Arts stream has an expansive and forward looking perspective on game education through the exploration of a range of delivery platforms. In the Digital Media Game Arts streams students learn the skills of game development and design from concept to production. Students gain hands-on experience working with professional game engines, with the dissemination of work in various platforms and cultural contexts (mobile media, web-based, gallery, urban gaming, etc.), with an approach that incorporates interdisciplinary collaboration and new frontiers of gaming. In addition, the Digital Media Game Arts Stream examins new and cutting edge trends in video game development, such as in the areas of alt gaming, queer games, Not Games, and urban gaming where the potential and boundaries of games and game play are being challenged and tested.

Sample courses

Game Development I & II

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Game Mechanics

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Introduction to 3D Modelling

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Introduction to 3D Animation

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Game History, Genre, and New Directions

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Collaborative Project Development in Games

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Digital Media Arts

OVERVIEW

The Digital Media Arts stream focuses on the creation of digital media performance and artistic expression through technology. With its blend of offerings in digital performance, physical computing and fabrication, and mixed reality, the program inhabits the spaces between the virtual and the physical, encouraging a seamless continuum between virtual reality and the world we inhabit. While placing more emphasis on offerings in AMPD, the stream in Digital Media Arts emphasizes the use of creative coding, computational and systems thinking as methods for creative expression. The Digital Media Arts stream has the most flexibility of the three streams. Students can pursue a range of interests from creative technology to art who are exploring the cutting edge of new media and new contemporary art forms.

Sample courses

Artificial Life, Generative Art and Creative Code

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Creative Data Visualization

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Electro-Acoustic Orchestra

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The Interactive Stage

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Physical Computing I-III

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Digital Fabrication

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Digital Media Development

OVERVIEW

Placing more emphasis on offerings in Electrical Engineering and Computer Science, the Digital Media Development stream focuses on the design of core tools and technologies supporting digital media practices. This stream provides a specialized track into our most advanced options in Digital Media such as low-level game development, human-computer interaction, signal processing, virtual reality, machine learning, and simulation. Students in this stream are well situated to work in areas of low-level digital media and tool development that represent a high-demand sector in the creative industries. As with all of our streams, topics are taught in a manner that encourages resilience and adaptability in the ever-shifting landscape of new media technology, so that graduates are positioned to adopt new technologies and paradigms as they arise and keep on the cutting edge of the field for the unforeseeable future.

Sample courses

Advanced Topics in 3D Computer Graphics

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Human-Computer Interaction

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Mobile User Interfaces

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Digital Audio

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Introduction to Virtual Reality

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Simulation and Animation for Computer Games

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YEAR BY YEAR OVERVIEW

Learning Outcomes

Throughout the program students will:
  • develop a computational basis for the creation of digital media imagery and sound, using cutting edge technology in the creation of games, new forms of art, and the simulation of 3D environments.
  • explore the theoretical, artistic, aesthetic and experiential ideas that provide a comprehensive understanding of digital media creation
  • get hands-on experience creating digital media works and investigate the ways in which culture is, and can be, produced through technology
  • examine the broad socio-cultural effects of digital media, and contemporary theory and research on the uses of, and responses to, digital media
  • build a foundation of skills for the future, including new media literacy, design mindset, transdisciplinarity, computational thinking, sensemaking, enterprise, resilience, and human-machine collaboration
Years 1 & 2: Foundation
  • Gain the theoretical and practical background needed to succeed in the program and the future of the field.
Year 2: Specialization
  • Specialize in one of three streams: Digital Media Game Arts, Digital Media Arts, Digital Media Development.
Year 3: Ambitious large-scale projects and team-building
  • Work on large-scale projects in a classroom that functions as a studio-office environment with real-world clients and collaborators.
  • Learn role assignment, task management, multi-stakeholder engagement and project frameworks needed to develop large projects.
Year 4: Refining your independent creative voice and professional practice
  • Develop self-directed, ambitious projects that explore cutting edge topics in the domain of Digital Media

Digital Media Course Clusters

Courses in Digital Media are organized into six thematic clusters, providing students with flexibility of personal direction they can pursue in the program, regardless of the stream they choose. These clusters have been carefully curated so that students can build strong foundations in the area(s) that interest them most, building a trajectory to their future careers.

CORE
  • Introduction to Interactive Digital Media
  • Fundamentals of Digital Media Studies
  • Media Signal Processing
  • Publishing in Digital Media
  • Net-Centric Computing
  • Programming for Digital Media
  • Building Interactive Systems
  • Collaborative Project Development
  • Digital Media Capstone Project
GAMES
  • Game Development I
  • Game Development II
  • Game History, Genre, and New Direction
  • Game Mechanics
  • Introduction to 3D Modelling
  • Introduction to 3D Animation
  • Simulation and Animation for Computer Games
  • Artificial Life, Generative Art and Creative Code
INTERACTIVE PERFORMANCE
  • Interactive Installation and Performance
  • Collaborative Performance Project I
  • The Interactive Stage
  • Performing Telepresence
  • Interactive Sonic Arts
  • Electro-Acoustic Orchestra
MIXED REALITY and SIMULATION
  • Screen-Based Fluid Interfaces
  • Creative Data Visualization
  • Artificial Life, Generative Art and Creative Code
  • Introduction to Virtual Reality
  • Human-Computer Interaction
  • User Interfaces & Mobile User Interfaces
  • Advanced Topics in 3D Computer Graphics
  • Hypermedia and Multimedia Technology
  • Introduction to Virtual Reality
3D FABRICATION/PHYSICAL COMPUTING
  • Introduction to Physical Computing
  • Physical Computing II
  • Physical Computing III
  • Generative and Parametric Modelling
  • Modelling for 3D Fabrication
  • Digital Fabrication
  • Human-Computer Interaction
  • User Interfaces
SONIC ARTS
  • Signals and Systems
  • Digital Signal Processing
  • Digital Audio
  • Performing Telepresence
  • Interactive Sonic Arts
  • Electro-Acoustic Orchestra

APPLICATION PROCESS

How to apply

A. Ontario Universities’ Application Centre (OUAC) Application

Use this application if:
  • You want to apply to degree studies for any session (Ontario high-school students should see their guidance office). Fee Information.
  • You’re a mature or university/college applicant (if you’re applying to more than one university). Fee Information.

Apply Now

B. York University Application

Use this application if:
  • You are a mature, international or university/college transfer applicant (if you’re only applying to York), OR
  • You want to take courses as a Visiting Student, OR
  • You want to apply to a certificate, OR
  • You are currently taking a York pre-University/”Bridging” course or YUELI course

Fees: $130 payable by Visa, Visa Debit or MasterCard (non-refundable)

Apply Now

Admission to the Digital Media (BA Specialized Honours) program is based solely on academic performance. Applications to this program are accepted for Fall (September), Winter (January) and Summer (May) entry.

Once you have submitted your application, you will receive an email containing your York reference ID. This email will be sent approximately 5-10 business days after you submit your application. Please complete step 4 once you have your York Reference ID.

*During the coronavirus pandemic public events on campus have been cancelled.

Have Questions?

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Anim pariatur cliche reprehenderit, enim eiusmod high life accusamus terry richardson ad squid. 3 wolf moon officia aute, non cupidatat skateboard dolor brunch. Food truck quinoa nesciunt laborum eiusmod. Brunch 3 wolf moon tempor, sunt aliqua put a bird on it squid single-origin coffee nulla assumenda shoreditch et. Nihil anim keffiyeh helvetica, craft beer labore wes anderson cred nesciunt sapiente ea proident. Ad vegan excepteur butcher vice lomo. Leggings occaecat craft beer farm-to-table, raw denim aesthetic synth nesciunt you probably haven’t heard of them accusamus labore sustainable VHS.